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Added the ability to view previous and future improvements for each open building.For everyone who played before, the level of the new building will be automatically increased Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest.For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant".Added 3 new buildings that add the Blacksmith to the game and expand his capabilities.Meet the Blacksmith in your Camp - the master of combining items, mixing potions and enchanting equipment! Christmas trees and gift boxes were sometimes undestroyable.In the Catacombs, it was possible to meet monsters that did not correspond to the current floor.Monsters resurrected as shadows could disappear too quickly.Creature levels in the Bestiary might not display correctly.Ring effect levels might not match the quality of the ring if it had an effect that had no levels.Wizard's books, equipped on the character, increased not only MP, but also defense.The tutorial boss fight could start before the character was in his arena.Effects "Feather" and "Fortitude" were not displayed in the character's attributes.Creature levels and upgrades might not load properly after saving in a dungeon.
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#100 rogues summon full
Part of the equipment could be lost if you pick up the item from the Personal Chest when the inventory is full.Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively.Disabled camera shift to the target when controlled using the keyboard and mouse.During tutorial, the character now receives a wooden sword.The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there).The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring.When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects.Companions will no longer come close to the character if possible.Changed the appearance of the Goblin-Druid.Added new hints on the loading screen and on the signs in the dungeons some old tips edited.Inventory now shows total item prices instead of base prices.The world map now displays a record score for each of the locations (on the "Rating" button).On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update).The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks.Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.).Pets and mercenaries are now more difficult to distract the boss from the character.Pet Golem is now an elemental (previously it belonged to the class of animals).After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems.the level of generated monsters by 100% (was by 150%) "Underground Protein" modifier now increases max.The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times.Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same) Inventory items are no longer sold on character death or when ending the game via the pause menu.Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items.Updated the summary screen at the end of the descent.To do this, visit the Camp after the first kill of the Forgotten Keeper Added the ability to return to the Fortress alive.Small rooms are now more common in the Borderlands.Gates are now generated more often, and two altars can appear on the same floor at once.The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon Added a new type of generation - "lair" (and one sublocation of this type).
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Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands